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Goliathmk2

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A member registered Aug 02, 2023

Recent community posts

(3 edits)

Hello BalDev, is there any preference to the location of bug reports? Here, on Steam or somewhere else?


Game Version 0.4.3 Steam

(no story progression)

On the Bridge

-After a sortie to the Natural Reserve (3N2E). Attempting to sortie to any other checkpoint spawns the player at the Natural Reserve. (Restarting the game fixes this for me)

-Returning to the bridge the moment the player enters combat cause battle and bridge music to play at the same time.

On the City Map

-All F-Battle frames will not move when the player comes into their agro range if the player already has agro. tested in 0, 1N, 5N and 6N

In 3N1E

-Defeating the Freyja Sweeper Drone Causes a lag spike.

-Taikavoran's Dai Volcanica! (RMB) Attack can defeat the boss before it's hit points reach zero.

In 3N2E, 4N2E, 5N2E, 6N2E, 4N2W, 4N3W, 5N3W, 6N3W and 7N3W.

-Memorimo's abilities do not work.

In 7N

-Xera is undefeatable, health bar endlessly restores, intentional?

-It is Impossible to leave 7N without dying.

-Defeating Xera with Kyvzaki causes the boss to disappear completely instead of triggering the second phase, victory?

-Wall of instant death to the far right.

-Building can be phased through in the top left with an alleyway Xera can barely fit through.

In 7N3W

-Taikavoran's Dai Volcanica! (RMB) Attack will glitch the boss's health bar and cause it to drop a Battle Frame Core instead of Grim Fate.

-Grim Fates pickup description says it is for the next update.

In 4N2W

-Defeating the Boss with Taikavoran's Dai Volcanica! (RMB) Attack will not end the fight and barriers will remain.

-There are buildings on the far right that can be moved through while the boss barriers are active.


UPDATE

Maidbots

-Any enemy defeated using Taikavoran's Dai Volcanica! (RMB) Attack will drop a Battle Frame Core instead of ordinary drop and battle music will continue to play, except for the F-Titanframe in 1S and Xera in 7N and F-Battleframes.

In the inventory

-Grim Fate Inventory counter is 0 (zero) after restarting the game even after saving.

On the bridge

-Moving Arris with the arrow key's causes no animations to play, unless you are in the bedroom then animations play normally.

On the city map

In 0, 1N1W, 2N1W, 3N1W, 4N1W, 4N2W, 4N3W, 5N3W, 6N3W, 7N3W, 3N2E, 4N2E, 5N2E and 6N2E

-Holding the boost key without holding a movement key will cause player mech to not move at all.

(2 edits)

I wasn't sure if some of these would be considered bugs such as the glitching/squeezing between buildings using the booster, but I added them anyway just to be sure.

On the bridge

-Vu forgotten soul's description is inverted, the LMB description should be for RMB and the RMB description should be for LMB.

-Attempting to sortie with Memorimo from the Biokernal Infected Area results in C.R. Zero's portrait and no assistant spawning.

On the city map.

In 0 

-South of the police station there is collision that looks like there shouldn't be.

-There is a section to the east of the police station entrance that let's you get out of bounds.

-On the streets along the north of the map there is rubble\roadblock that looks like it should have collision but doesn't.

-Along the south of the map there are some buildings that the player can squeeze between.

-Left of the road leading to 1N there are buildings the player can squeeze between.

-South of the road leading to 1N and west of the police station in the centre of the map there are red buildings the player can squeeze between.

In 1N

-The threshold leading to 1N1W needs some indicators to the north

In 2N

-On the west side of the map just south of the road that leads to 3N and 2N1W there is a alleyway between two buildings that leads out of bounds.

-In the north-east corner of the map there are buildings the player can squeeze between, one them is red.

In 3N

-When moving from 3N to 2N the player isn't next to the transition point as expected.

-Along the south of the map between the roads leading to 2N and 3N1E there are buildings the player can squeeze between, one of them is dark.

-Just to the east of the road leading to 4N there are buildings the player can squeeze between.

In 3N1E

-South-east of the Freija sweeper drone boss spawn point there is a corner that let's get out of bounds.

-North of the road that leads to 3N there are buildings the player can squeeze between.

-In the north-east part of the map there more buildings that can be squeezed between.

-South-west of the boss are two more buildings that can be squeezed between.

In 4N

-West of the road leading to 3N there are building that can be squeezed between.

In 5N

-West of the road leading to 4N there are building that can be squeezed between leading to out of bounds, another to the east as well.

-West of the road leading to 6N more buildings to squeeze between.

In 6N

-North-east of the return beacon are buildings the player can squeeze between.

In 7N

-Memorimo's abilities do not function.

In 4N1W

-Transition line to 3N1W near the return point doesn't have any indicators.

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 4N2W

-The Biokernel root spire boss can be damaged from outside it's aggro range.

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 3N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 2N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 1N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

edit: added another bug I just found

edit2: added game version for clarity